Backache
The formula to check for backache is as followed: 50% - (Strength + Constitution) + 5 for every previous stage of backache. The backache lasts for 2d4 days. If a woman has a backache, she is in great pain. She should get rest and not engage in strenuous activity. If she decides to, the DM may want to impose a 1d4 hit point loss for every turn of strenuous activity to simulate the agony.
Usually in the last three stages of pregnancy, backache is constant, so DMS may wish this upon the character. DMs may desire to make a temporarily (until pregnancy is over) drastic reduction of hit points to simulate the constant agony of the woman.
Mood Swings
(The Bitch Rule)
The following are the steps to develop a moody female:
· The female character must roll 1d6 every eight waking hours for an attitude.
· The female may reroll if a situation has been unusually stressful (i.e. after melee, during an argument, etc.).
· Any person who comes in contact with the female (ex. other player characters) may request a reroll once per day. Only one reroll may happen each day. The reroll represents people who influence the female thereby changing her moods (for better or for worse).
· For a roll of 6 on Table 7, roll 1d6 again. A 1 indicates an obsessive behavior. Thus, she becomes obsessive about whatever the party is doing at the moment to the point of not letting anyone or thing in her way of trying to accomplish her goal.
|
Die Roll |
Moods & Attitudes |
|
1 |
happy, cheerful, optimistic, helpful, friendly |
|
2 |
self-pity, unhelpful, brooding, pessimistic |
|
3 |
pissed off, vengeful, cruel |
|
4 |
depressed, sullen, feeling inadequate |
|
5 |
depressed. brooding, pessimistic |
|
6 |
restless, impatient, takes control, urge to get on with things, roll 1d6 for obsession check |
Needless to say, running a character with all of these different attributes which change all of the time tests the player’s ability to roll play to a maximum.
Morning Sickness
Roll d% on Table 3 to get the level of morning sickness. If the woman continues to have morning sickness from a previous stage, then an additional rule on the table isn’t necessary.
Mild morning sickness consists of 1 to 2 hours of nausea a day. Moderate morning sickness lasts 1d4 hours a day after which check for 1 to 2 hours of nausea with-1 penalty. Chronic morning sickness lasts 2d4 hours a day after which check for 1d4 hours of nausea with -2 penalty.
Table 8: Level Of Morning Sickness
|
Die Roll |
Level |
How Long |
|
1?60 |
None |
n/a |
|
61?80 |
Mild |
3 stages |
|
81?98 |
Moderate |
5 stages |
|
99?00 |
Chronic |
9 stages |
Nausea
A character has nausea if a constitution ability check is failed. A person with nausea feels like vomiting. The character has difficulty concentrating and therefore has a -05% chance of spell failure for every hour of nausea. Furthermore, she suffers a -1 to dexterity and strength for the duration of nausea.


























